Resumé

I enjoy inventing simple solutions to complex problems, creating new paradigms for interaction, bringing principles from game design to serious software, and serious design practices to entertainment. Lately, I have spent considerable time working on improving design quality in enterprise software development.  I also loved resolving the problem of brand and message recall in advertising in interactive games, because information legibility and memorability are fundamental issues in software design.

Career Highlights
Award-winning user experience design expert with accomplishments in a wide range of platforms, user types, and industries:

The "secret sauce" behind the success of these diverse engagements is rapid prototyping, iterative design, and extensive user testing. I was originally trained in experimental psychology and was interested in enhancing human reasoning and mastery.  Although I helped Terry Winograd bootstrap his design program at Stanford (he needed students to get money, money to get faculty, and faculty to get students so I gave a class on Film and Game Craft in User Interface Design, Stanford seminar), I have focused on developing practical techniques for applying empirical iterative design practices in startups.   I have led large design teams and I have worked as a lone designer. I have worked in industries where user experience is the focus (e.g. gaming, Apple-like companies) and in industries where user experience attracts little attention (e.g. enterprise). In every engagement, these techniques have helpled me create interfaces with empirically-verified usability and subjective impressions that match the intention of the developer.

 

DETAILED RESUME